| 1 |  |  | /** | 
            
                                                                                                            
                            
            
                                    
            
            
                | 2 |  |  |  dark | 
            
                                                                                                            
                            
            
                                    
            
            
                | 3 |  |  |  Component that handles dark matter and second prestige logic. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 4 |  |  |  It handles dark matter production and dark upgrades. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 5 |  |  |  A second prestige resets the progress of all elements with exotic | 
            
                                                                                                            
                            
            
                                    
            
            
                | 6 |  |  |  matter and produces dark matter. | 
            
                                                                                                            
                            
            
                                    
            
            
                | 7 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 8 |  |  |  @namespace Components | 
            
                                                                                                            
                            
            
                                    
            
            
                | 9 |  |  |  */ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 10 |  |  | 'use strict'; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 11 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 12 |  |  | angular.module('game').component('dark', { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 13 |  |  |   templateUrl: 'views/dark.html', | 
            
                                                                                                            
                            
            
                                    
            
            
                | 14 |  |  |   controller: ['state', 'format', 'visibility', 'upgrade', 'data', 'util', dark], | 
            
                                                                                                            
                            
            
                                    
            
            
                | 15 |  |  |   controllerAs: 'ct' | 
            
                                                                                                            
                            
            
                                    
            
            
                | 16 |  |  | }); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 17 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 18 |  |  | function dark(state, format, visibility, upgrade, data, util) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 19 |  |  |   let ct = this; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 20 |  |  |   ct.state = state; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 21 |  |  |   ct.data = data; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 22 |  |  |   ct.util = util; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 23 |  |  |   ct.format = format; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 24 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 25 |  |  |   ct.darkProduction = function() { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 26 |  |  |     let production = 0; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 27 |  |  |     for (let element in data.elements) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 28 |  |  |       let exotic = data.elements[element].exotic; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 29 |  |  |       if (!state.player.resources[exotic].unlocked) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 30 |  |  |         continue; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 31 |  |  |       } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 32 |  |  |       production += Math.floor(Math.max(0, Math.log(state.player.resources[exotic].number))); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 33 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 34 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 35 |  |  |     return production; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 36 |  |  |   }; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 37 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 38 |  |  |   ct.darkPrestige = function() { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 39 |  |  |     let resources = state.player.resources; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 40 |  |  |     let production = ct.darkProduction(); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 41 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 42 |  |  |     resources.dark_matter.number += production; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 43 |  |  |     resources.dark_matter.unlocked = true; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 44 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 45 |  |  |     for(let key in data.elements){ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 46 |  |  |       // FIXME this is only necessary until all elements are implemented | 
            
                                                                                                            
                            
            
                                    
            
            
                | 47 |  |  |       if(!state.player.elements[key]){ | 
            
                                                                                                            
                            
            
                                    
            
            
                | 48 |  |  |         continue; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 49 |  |  |       } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 50 |  |  |       let element = data.elements[key]; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 51 |  |  |       state.player.resources[element.exotic].number = 0; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 52 |  |  |       let exoticUpgrades = state.player.elements[key].exotic_upgrades; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 53 |  |  |       for (let up in exoticUpgrades) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 54 |  |  |         exoticUpgrades[up] = false; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 55 |  |  |       } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 56 |  |  |       upgrade.resetElement(state.player, key); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 57 |  |  |     } | 
            
                                                                                                            
                            
            
                                    
            
            
                | 58 |  |  |   }; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 59 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 60 |  |  |   ct.buyDarkUpgrade = function(name) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 61 |  |  |     let upgrades = state.player.dark_upgrades; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 62 |  |  |     let price = data.dark_upgrades[name].price; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 63 |  |  |     let currency = 'dark_matter'; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 64 |  |  |     upgrade.buyUpgrade(state.player, | 
            
                                                                                                            
                            
            
                                    
            
            
                | 65 |  |  |       upgrades, | 
            
                                                                                                            
                            
            
                                    
            
            
                | 66 |  |  |       name, | 
            
                                                                                                            
                            
            
                                    
            
            
                | 67 |  |  |       price, | 
            
                                                                                                            
                            
            
                                    
            
            
                | 68 |  |  |       currency); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 69 |  |  |   }; | 
            
                                                                                                            
                                                                
            
                                    
            
            
                | 70 |  |  |  | 
            
                                                                        
                            
            
                                    
            
            
                | 71 |  |  |   ct.visibleDarkUpgrades = function(currentElement) { | 
            
                                                                        
                            
            
                                    
            
            
                | 72 |  |  |     return visibility.visible(data.dark_upgrades, isDarkUpgradeVisible, currentElement); | 
            
                                                                        
                            
            
                                    
            
            
                | 73 |  |  |   }; | 
            
                                                                                                            
                            
            
                                    
            
            
                | 74 |  |  |  | 
            
                                                                                                            
                            
            
                                    
            
            
                | 75 |  |  |   function isDarkUpgradeVisible(name, currentElement) { | 
            
                                                                                                            
                            
            
                                    
            
            
                | 76 |  |  |     return visibility.isUpgradeVisible(name, currentElement, data.dark_upgrades[name]); | 
            
                                                                                                            
                            
            
                                    
            
            
                | 77 |  |  |   } | 
            
                                                                                                            
                                                                
            
                                    
            
            
                | 78 |  |  | } | 
            
                                                        
            
                                    
            
            
                | 79 |  |  |  |